Calculate Your Checkout
How to Use the Darts Checkout Calculator
Enter your remaining score (2-170) and instantly see the best checkout route. Our calculator shows optimal three-dart finishes for 501 and 301 games, including all alternative routes. Every checkout ends on a double or bullseye, following standard darts rules.
Need to learn checkout strategy? Read our complete darts checkout guide with pro tips and common finishes.
Complete Darts Checkout Chart (2-170)
Full double-out checkout table for standard 501 and 301 darts. Bookmark this page for quick reference during matches.
Frequently Asked Questions
What is a checkout in darts?
A checkout in darts is the final combination of darts thrown to reach exactly zero and win the leg. In standard 501 and 301 games, you must finish by hitting a double segment or the bullseye (double 25). The checkout begins when your remaining score is 170 or below, since 170 is the highest possible three-dart finish.
What is the highest checkout in darts?
The highest possible checkout in darts is 170, achieved by hitting treble 20 (60), treble 20 (60), and bullseye (50). This is often called the "Big Fish" and is one of the most celebrated shots in professional darts. The next highest checkouts are 167 (T20, T19, Bull) and 164 (T20, T18, Bull).
How do you finish on a double in darts?
To finish on a double, your final dart must land in the double ring (the narrow outer ring of the dartboard). For example, if you have 32 remaining, you need to hit double 16. If you have 50 remaining, you can finish on the bullseye (which counts as double 25). Each double is worth twice the number shown, so double 20 = 40 and double 16 = 32.
What scores have no checkout in darts?
The scores with no possible three-dart checkout are: 169, 168, 166, 165, 163, 162, and 159. These scores cannot be finished in three darts or fewer while ending on a double or bullseye. If you reach one of these scores, you need to score points on your next visit to reach a checkable number.